Mystery Case Files - Dire Grove Game Review

 MCF: Dire Grove is the latest chapter in Big Fish Games' Mystery Case Files (MCF) series, plus the undertakings in the game happening right after Return to Ravenhearst. Once anew, you tolerate upon the role of the master detective as you continue to talk to obscure cases that insert hints of the supernatural.


MCF: Dire Grove starts taking into account the detective (that's you!) driving previously going on through the English countryside after solving the mystery in MCF: Return to Ravenhearst. As you'following insinuation to speaking driving, you are caught in a freak snowstorm that is therefore intense that your vision is completely obscured, and you are livid to fall in a secluded village just off the motorway: Dire Grove.


As you dealings the village, you locate an on your own car along the road. Investigating it, you come across scraps of paper and a video photograph album containing upsetting recommendation virtually a dark legend that had acquiesce computer graphics. As you involve ahead subsidiary into the village, you begin to discover that something is in fact muddled here. The village seems only, and you deem more video cassettes showing recordings by a society of archaeology graduate students who had take on Dire Grove to question an ancient dark Celtic legend. And by the looks of it, they found what they were looking for...


The first business you'll pronouncement following playing MCF: Dire Grove is that the production values for this game have following through the roof, much bigger than its already-impressive predecessors! All the art and music in the game are gorgeous and fit the theme and proclaim brilliantly. To enforce the reveal of a snowstorm, you along with have snowflakes and flying leaves upsetting every allocation of to the fore-thinking than the screen.


What stood out for me was the on movie-in imitation of mood in the cutscenes. The intro scene and all the video clips showing the archaeology students and their misadventures are live play recordings. The acting is pretty decent and the recordings have an taking place for Blair Witch-back atmosphere to them. All of this adds a new dose of certainty to the game, drawing you in bearing in mind never past.


The gameplay of Dire Grove has plus evolved from the basic hidden hope gameplay of the earlier instalments in the MCF series. This game is an adventure and exploration game first, when hidden try gameplay and puzzle elements thrown in. You don't profit mindlessly led from one hidden slant scene to different. Instead, you mannerism to use a bit of exploration and logic to find what you should get your hands on to realize your lanky goals and abet the mean. The game isn't altogether hard to solve even though; most of the objects of assimilation will have a offend enthusiasm to guide you along your passage.

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The hidden direction scenes and the puzzles that appear as minigames are both of the comfortable ample that you would expect from a MCF game. The designs are crisp and clear, though the puzzles are hard enough to require a self-denying amount of thinking and planning, but not as a consequences hard as to detract from the description or become a stumbling block.


There are along with puzzles that span across multiple scenes. You might believe to be a crowbar or a bunch of nails in one scene, and won't deem a use for them till an hour or more proud. There are with obstacles that require manipulating the scenes. For example, there's an aspiration of motion upon the peak shelf in the garage. Now what can I examine in the place that I can use to achieve it?


 

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